Castlevania II: Belmont's Revenge

Castlevania II: Belmont's Revenge

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Castlevania II: Belmont's Revenge
Developer(s) Konami
Publisher(s) Konami
Designer(s) T. Hagihara (Programmer)
H. Funauchi (Composer)
K. Kimura (Graphic Designer)
Released Game Boy

(JP) July 12, 1991
(NA) August, 1991
(EU) November 26, 1992

Game Boy Color


(EU) July 26, 2000

Genre Action Platformer
Mode(s) Single player
Rating(s)
Platform(s) Game Boy
Media 1-megabit cartridge

Castlevania II: Belmont's Revenge (known as Dracula Densetsu II in Japan) is an action platform game released for the Game Boy in 1991. It is the second Castlevania title for the Game Boy and serves as a sequel to the previous title, Castlevania: The Adventure.

Contents

Story

One day, fifteen years later after Christopher supposedly vanquished Dracula, Soleiyu, his son, was celebrating his passage to manhood, and offically inherited the title of Vampire Hunter. Because two Belmont warriors watched over the land, its inhabitans were assured that the peace would be maintained. However, the next day, Soleiyu vanished from the village like a fog, and four elemtal castles appeared. Despite his age, Christopher nonetheless armed himself with the Vampire Killer, and went out to investigate.

Christopher attacked the castles and destroyed their guardians, the elemental spirits of the castles drifted away, and Dracula's Castle emerged once again. Within the demon castle, Christopher found Soleiyu at last, but found out to his horror that he was possessed by the Dark Lord. The two engaged in a duel, and Christopher was able to banish the spirit of Dracula from Soleiyu’s body.

The vampire hunter realised that his battles weren’t over quite yet when he heard from Soleiyu that Dracula was going to use the four castle spirits to become whole again. Christopher pressed on alone for the final confrontation with Dracula, and in the end, would banish him from the mortal plane for one hundred years.

Afterward, Christopher and Soleiyu watched Dracula's castle fall, secure in the knowledge that Dracula was sealed away.

Soleiyu had overcome the evil that was placed on him, and would battle Dracula and his forces soon after, continuing the eternal struggle.


Gameplay

The control scheme of Castlevania II: Belmont's Revenge is almost the same as its predecessor but with vast improvements. Christopher controls far less sluggishly, the sprite-detection is more refined (preventing sometimes unfair deaths due to pits), and sub-weapons are added to the weapon arsenal. Only three of the traditional sub-weapons are available: Holy Water, the Axe and the Cross, the latter two exclusively included in the Japanese and Western versions respectively. Rather then collecting hearts to increase the use of these weapons, giant coins are used instead.

Christopher's whip can be upgraded with magic crystals, but will not downgrade to a weaker form if contact with an enemy occurs, unlike the game's prequel. When the whip is fully powered, it can fire projectiles straightforward.

Taking a page from the gameplay of the Mega Man series, the game allows the first four stages to be selected and played in any order possible. These stages are elemental castles associated with air, earth, plant, and crystal. There is no noteable advantage in picking a specific level over another.

All of the stages (also including the last two levels that take place in the castle) are timed and end in boss battles.

A notable difference from the Nintendo Entertainment System games is that stairs are absent. Instead, ropes are present for Christopher to climb to progress further into stages.

Image Gallery

See Also

Chapel of Resonance - Castlevania II: Belmont's Revenge Section