Castlevania: Dawn of Sorrow



astlevania: Dawn of Sorrow is the first Castlevania game for Nintendo's DS handheld. It is the direct sequel to the Gameboy Advance game, Castlevania: Aria of Sorrow. Producer Koji Igarashi felt that the story and characters from Aria of Sorrow, as well as the Tactical Soul System, would have been wasted if not used again.

Dawn of Sorrow makes use of the DS' touch screen capabilities by including the "Magic Seal" system, causing players to use the stylus to form patterns on the screen to defeat boss enemies. Another new feature for Castlevania is the "Enemy Set" mode, in which players place enemies in a stage where races are held between two different players, each with their own DS and game cartridge.

Believing that the Nintendo DS had a large market for young players, Koji Igarashi opted to use basic anime artwork instead of the more elaborate gothic styling that had become trademark to the series.

Dawn of Sorrow was released first in Japan, as Demon Castle Dracula: Crucifix of the Blue Moon on August 25th, 2005, then in Europe on September 30th, 2005, and finally North America on October 4th, 2005.

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