Castlevania: The Adventure Inventory

ere you will find complete lists for all of the items, equipment, et cetera found in The Castlevania Adventure.
Whips
Vampire Killer

Same ol' family-specific leather whip we know and don't like very much at all. Get used to seeing it a lot in Adventure. Every time Christopher gets hit by an enemy, the whip regresses one level back, infuriatingly. Gobanz is really tough to take down with this measly appendage alone.
Morning Star Whip

Going by what it looks like, here. It's unusual for the whip to reach this state with only one power-up, but in Chris' case, that seems to be it. It's a longer and stronger version of the default weapon, and can really carry its weight in battle.
Fireball Whip

Before Simon Belmont obtained his magically enflamed whip, Christopher had made use of another firey version of the family keepsake. The third and final level of the Vampire Killer, it can spew fast-moving fireballs with each strike. They are weaker than the whip itself, but in a game with a limited arsenal such as Adventure, you take what you can get. It is a great help in many situations, particularly the final battle. Retaining it in this form is what's difficult.
Power-ups and Magical Items
Whip Crystal

Most other Castlevania games have a crystal materializing each time the player conquers a boss character, but Adventure uses the round sphere as the main supplement for Christopher's whip strength. Procuring two of these is enough to gain the most powerful whip.
Heart

Another big change from previous Castlevania games is that there are no sub-weapons in Adventure. Therefore, hearts don't fuel their usage anymore, instead acting as health restores like in many other video games. This relatively common sort partially restores Christopher's life.
Flashing Heart

Similar in function to the one above, the Flashing Heart restores Christopher's life meter, but this time completely. These are much more difficult to come across, usually being hidden in secret chambers within the stages.
Cross of Gold

Instead of obliterating every enemy in plain sight, this type of crucifix makes Christopher invulnerable to all damage for a period of time. Adventure tries to confuse the player with familiar items having a completely different purpose than in other games, strangely.
Coin

Instead of money bags, we get coins. Not that much of a difference, but I always liked the fat bags of money better. These will net you 50 points upon collecting. It should be mentioned that other power-up items - the Cross, Hearts, Whip Crystals - also increase your point counter by 10.
1-up

This is familiar. These symbols will give Christopher an extra life to his stock. Unfortunately, they're found in places that are the hardest to reach, so you have to work for them. Additional lives can also be gained with amassing 10,000 points, and even more every 20,000 points thereafter.
Pulsating Crystal

At the end of each stage, Christopher will find one of these in a candle, and upon collecting each, the stage's respective boss will appear to do battle. I have no idea why the bosses must be summoned by Christopher himself, but it's an interesting detail.























