Castlevania: Circle of the Moon Magic Items



Dash Boots

A pair of sturdy looking boots with an odd device on the back of them. They let Nathan run with infinite stamina. Subsequently, he can also jump farther if he gets a running start.

Procured from:

Catacomb


Double

A necklace that looks slightly ritualistic; it almost seems to hover in the air. Nathan can jump twice in the air when wearing it.

Procured from:

Defeating Cerberus


Tackle

A set of metallic shoulder guards that let Nathan break through weak stone barriers, and damage enemies if he rolls through them.

Procured from:

Defeating Necromancer


Kick Boots

A shiny pair of boots that have wing-like formations coming out of the back of them. When Nathan wears them, he can jump onto the sides of walls, grab onto the stonework, and then make a higher dash off of them to a more elevated part of the structure.

Procured from:

Defeating Iron Golem


Heavy Ring

It looks like it's made of some kind of gray rock. A purple jewel is embedded in it. Using its power, Nathan can increase his strength and push heavy blocks out of the way.

Procured from:

Defeating Dragon Zombies


Cleansing

A gray necklace displaying a hollowed out jewel. It seems to contain fluorescent water. If he wears it, Nathan can purify polluted and poisonous waters in the castle.

Procured from:

Defeating Death


Roc Wing

A wing taken from a mythical white bird of enormous size and strength; it was reputed to have been able to lift and eat elephants. The wing allows Nathan to perform extremely high jumps that can be done infinitely in the air.

Procured from:

Defeating Carmilla


Last Key

An ornate, huge key that glows with an ominous presence. It opens up the door to the Ceremonial Room.

Procured from:

Defeating Hugh Baldwin

Layout © 2008 The Successor
Flash banner by SenileSnake
Picture frame animated by SenileSnake with art by Diplocephalus and DarkmaneTheWerewolf
This site is in no way connected with Konami.
Chapel of Resonance and content © 2006 - 2011.