Castlevania: Aria of Sorrow
astlevania: Aria of Sorrow is the final Gameboy Advance Castlevania game. It was developed by Konami Computer Entertainment Tokyo, the same division that produced Aria's precursor, Castlevania: Harmony of Dissonance. Strong resemblances in visual style, as well as other similarities are apparent in the two games.
Interestingly, Aria of Sorrow was released in North America first, on the date May 6th, 2003. The difference was not very substantial, though; as Aria was presented to the Japanese audience on May 8th, 2003, under the title Castlevania: Minuet of Dawn. Europeans were able to obtain this game soon after, on May 9th, 2003.
Aria follows Harmony of Dissonance in being dubbed a "Castlevania" game in Japan, instead of "Akumajo Dracula." An interesting irregularity is that its direct sequel, Castlevania: Dawn of Sorrow was the first game in Japan to thrust aside the Castlevania title, and regress back to Akumajo Dracula.
Still seeing enough commercial potential in Aria, Konami re-released it along with Harmony of Dissonance on one Gameboy Advance cartridge on January 10th, 2006. Together, the two games were christened the Castlevania Double Pack.