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News: Chapel of Resonance Update - February 22.  THE CHAPEL TACKLES VAMPIRE KILLER, CASTLEVANIA 1'S LONG LOST BROTHER!!!

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Author Topic: Castlevania: Order of Ecclesia  (Read 43144 times)
marto
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« on: May 14, 2008, 11:19:12 AM »

Thought I might as well do what Punishment suggested. Smiley Official thread.

____ OFFICIAL/ NOT-SO-OFFICIAL INFO_______________

FIRST AND FOREMOST!! SHANOA- THE NEW HEROINE OF THE GAME! Cheesy


HOLY SHIT, second best artwork I've ever seen for a CV game! :3


__________________________
THE OFFICIAL SITE (last place you want if you're looking for actual news. Tongue
http://www.konami.jp/gs/game/dracula_ds3/
_____________________

____TRAILER___________
http://www.konami.jp/gs/game/dracula_ds3/

Damn, this is looking better and better!


Hands-on:
http://feeds.ign.com/~r/ignfeeds/ds/~3/333174841/888646p1.html

Videos:
http://media.ds.ign.com/media/958/958543/vids_1.html

Images:
http://media.ds.ign.com/media/958/958543/imgs_1.html
[/quote]


______________________________________-

A random rough translation by some dude regarding the game:

Quote
the protagonist (Shanoa? no idea how to romanize it) belongs to the Order of Ecclesia, which is dedicated to fighting Dracula. The Order raised her as a weapon against Dracula. She can use holy sword, holy whip and some technique called Grief (again, this might not be the proper romanization).

More information (official info)
Kotaku:
Quote
The story takes place years after the Belmont family has completely disappeared, but Dracula is still going strong. Many organizations have cropped up to try and defeat the vampire but the only ones who seem up to the task are the mysterious Order of Ecclesia. The art style for the characters has changed from the traditional anime style to a much more pleasing (to me anyway) illustrative style that really shows of the beauty of the female protagonist in particular.

The combat has changed as well, this time relying on a "glyph" system. Essentially, magical glyphs can be absorbed that provide Shenoa with magical weapon abilities. These abilities can be assigned and used from three different areas: left hand, right hand or back. These glyphs can be used at will, but beware because they will sap your magic points! Equipping the same glyph to both hands will provide you with a quicker attack, but will drain your magic faster. Also new to this title is the addition of a world map that will allow you to travel outside the confines of the castle to explore locations such as mountains and a sinking ship.

_________IMAGES___________________________________


First actual confirmation images!





More images

 

 


More to come.

WOW!!!



another version (more detailed) info of the game

- Game takes place in mid 1800s when Belmont went missing
- All people unsuccessful at combating Dracula until Ecclesia formed
- Shanoa is the main character - first time a female stars
- Shanoa can use Glyphs (have many abilities) - source of Shanoa’s power
- “No real weapons in this game” - Glyphs used for every attack with MP
- Glyphs can change form: Ex - turn into a sword
- Glyphs located in environments, found when enemies dropped them, and other ways
- New layer of strategy due to glyph MP consumption with glyphs
- MP refills quickly when not attacking
- Can create combos
- Glyph Union special attack: Huge sword travels across the screen, constant barrage of knife hits -requires hearts
- Glyphs can be used in other ways: Ex - Produce magnetic field and cling to metal rods
- Barlowe part of Order of Ecclesia - gives tips and teaches you about your abilities at the beginning
- Albus also part of the Ecclesia group - Takes Dominus at the start of the game(the best Glyph weapon against the Dracula) - Shanoa loses her memory + power)
- World map utilized
- More than 20 locales in the game, Shanoa travels to find Dominus
- Save statues, teleport rooms return
- Side quests given by rescued villagers - villager data available in menui
- Game looks more mature, somber, painted than other games on the DS
- Michiru Yamane handling sound again
- No returning characters except for Dracula
- Returning from previous versions: Leveling-up, dodging (L/R buttons), select button to switch between map and stats, hard difficulty setting, multiple endings, Wi-Fi support
- Wi-Fi: New item interface: you can have your own shop, vs. competition considers items used and damaged received to determine winner
- Other features NP can’t talk about

I replaced the old scans
Better Scans done and edited by me for better clarity.
Hope this helps you, plus I did both photobucket and imageshack.

Imageshack

Cover:

Start Page

Page 1

Page 2

Page 3

Page 4


And Here's the counterparts, only in Photobucket! <3 I love photobucket! ^^

OoE scans:
http://i137.photobucket.com/albums/q228/marto_motoko/scan0001.jpg
http://i137.photobucket.com/albums/q228/marto_motoko/startpage.jpg
http://i137.photobucket.com/albums/q228/marto_motoko/page1.jpg
http://i137.photobucket.com/albums/q228/marto_motoko/page2.jpg
http://i137.photobucket.com/albums/q228/marto_motoko/page3.jpg
http://i137.photobucket.com/albums/q228/marto_motoko/page4.jpg


And that's it! ^.^ Hope this is good enough!
_________ LINKS TO VARIOUS THINGS THAT WE CAN JUST CLICK ON_________________


Video of Interview with Igarashi
http://www.gamespot.com/video/945837/6190984/castlevania-order-of-ecclesia-interview-1

Very extensive preview of features of Ecclesia
http://ds.ign.com/articles/874/874263p1.html

Preview by 1UP
http://www.1up.com/do/previewPage?cId=3167834&p=39

New GamePro article
http://www.gamepro.com/nintendo/ds/games/previews/186668.shtml
Best part of this article!
Quote GAMEPRO:
Quote
Thankfully, Order of Ecclesia bucks the Saturday morning cartoon-crap drawings with traditional art from the talented series veteran Ayami Kojima. For the critical Castlevania fan, that's just the icing on the cake.
Apparently that's bull.

A very reassuring video with a very annoying interviewer from GamePro.
http://www.gamepro.com/video/player.cfm?vid=127580
Stupid interviewer....

Gamedaily preview with a helpful hint - don't play CV related stuff until this game's release, and you're sure to appreciate it as much as you should, since it won't seem like zombie-hacking got dull! Smiley
http://www.gamedaily.com/games/castlevania-order-of-ecclesia/ds/game-previews/preview/7198/20585/

crispygamer's interview with Iga. Actually a pretty cool interview with a very tolerable interviewer unlike the Gamepro one....
http://crispygamer.com/_GeneratedPages/Interviews/Interview886.aspx


__ACTUAL GAMEPLAY!______

Seven Uninterrupted Minutes of gameplay.
http://www.dsfanboy.com/2008/06/25/seven-minutes-of-uninterrupted-castlevideo


New images!!!!


Two new pieces of artwork, special thanks to new member, Atrociosity, for finding them:

This is George the Musician


While this is Laura the Jeweler. <3 Hoot!


Aaaand some sexy new screens for this sexy game!!

http://flickr.com/photos/25792657@N00/sets/72157606858262601/

New images from GoNintendo!
http://gonintendo.com/?p=54389


AAAWESOME new videos! Tymeo Mountain looks so beautiful! So far it's contending for one of the coolest CV stages position! Cheesy In my eyes, that is!

http://media.ds.ign.com/media/958/958543/vids_1.html

!!!Spoilers!!!

Scythe Union: Massive Scythe crashes down
Fortis Fio ability glyph: Temporarily increases CON and Physical Resistance
Fornius/Dark Octopus returns
Salt item(?)
Hammer head shark enemy: Sea demon (CREATIVITY)
Area: Tymeo Mountains
Ice glyph union is the ice tornado
Ice glyph launches a spear of ice, breaks when contacts
Listed glyphs obtained by level 10: Luminatio, Falcis, Confodere, Grando, Macir, Hasta, Secare
Falcis is the scythe
Ice Glyph: Grando
Macir: Hammer
Luminatio: Luminus
Macir is the old scythe glyph, Falcis is the new one
Lapis Lazuli is no longer rare
That funky horse thing sorta fades away, awesome
Stalagtites fall down and make platforms
Flying Skeletons go in varying patterns
Floating in air death only when killed in air
death scene is from the intro
Glyphs at level 41:  Nitesco, Redire, Melio Secare, Acerbatus, Dominus Anger, Confodere, Vol Confodere
Nitesco: Launches a freaking laser, Union is really big laser
Water levels rise and fall, awesomeness
Redire is some sort of a boomerang with sharp points
Acerbatus is the big gun thing Albus fires at the beginning intro, Union is all those big painful balls of energy, massive damage
underwater level and ship level are one and the same
Some sort of puzzle with pushing up a floating barrel, bomb maybe?
yep, bomb, blow up a bunch of rocks




___MORE TO COME_____________
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Peklo
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« Reply #1 on: May 14, 2008, 11:21:33 AM »

Umm, it was Punishment who suggested this thread, not I. : p

You left out the other screen. : O
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marto
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« Reply #2 on: May 14, 2008, 11:22:02 AM »

Umm, it was Punishment who suggested this thread, not I. : p

You left out the other screen. : O

Yup just noticed that. And sorry, didn't mean to give wrong credit, will fix now. ^^


I'm also wondering, what time period do you guys think this'll take place in?
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Peklo
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« Reply #3 on: May 14, 2008, 11:24:57 AM »

It could be the blurred image or something, but I think the artwork is positively delicious. And since that woman has a different expression on her face in the leaked screens, it could mean we are getting multiple shows of emotion, with good art to boot. Bonus.
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Punishment
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« Reply #4 on: May 14, 2008, 11:28:31 AM »

yay i got recognition! lol ^^

OH WELL XDDD lol Anyway i cannot wait to see more since those shots are real should we add these???



hmm since that guy WAS telling the truth i hope he took the suggestion of calling that crab monster the "anti-chapel crab" lol
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Peklo
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« Reply #5 on: May 14, 2008, 11:29:58 AM »

The rightmost pillar in the dialogue scene seems to have been made more ornately decorated during the past six months.
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« Reply #6 on: May 14, 2008, 11:58:27 AM »

Quote
And since that woman has a different expression on her face in the leaked screens, it could mean we are getting multiple shows of emotion, with good art to boot. Bonus.
Nothing new though, all ds titles had that. And kojima never does those, unless it's a heavy character shift (good/evil richter/maxim, or sane/insane graham), so she's most definitely out of the picture.
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Peklo
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« Reply #7 on: May 14, 2008, 12:04:21 PM »

No, you misunderstand me. I'm aware the previous DS titles had that, but this is a possibility of having it with actual good art.
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« Reply #8 on: May 14, 2008, 12:38:15 PM »

It's good to finally have some confirmation on this.
The game looks pretty dark for one of the DS titles.  That's a good sign.  The portrait art is pretty awesome.  The boss in the lower right hand corner reminds me of the final boss in Super C.

Still same old skeleton sprites, though.  Pfffffffft!
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« Reply #9 on: May 14, 2008, 12:55:22 PM »

Everyone look at the top portion of the picture.  Under Konami and the third bar.  It says 1-2.  Does this mean 1-2 players?  Maybe something besides boss rush?

Anyways.  Like has been said, same looking skeletons, though two of the background pictures look alright.  The attack animation looks kindof crappy I think though.  We'll have to wait until we get more pictiures.

*edit*

That picture of the water area where the characters are jumping on boxes looks pretty awesome. 

Looks like I won't be getting one Castlevania game either, if the Wii rumor is true.  Yeah, it's Castlevania, but every game I've played on the Wii isn't any sortof long lasting enjoyment.  I wouldn't get a system just for one game, though I'd possibly by it for 19.99 and play it at a friends then keeping it for nothing more than collectors purposes.

-andrew- -kupomogli-
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« Reply #10 on: May 14, 2008, 01:56:18 PM »

It's dark due to scan quality. I don't think it'll be any darker than the leaked shots.

It's about as dark as those beta sotn shots.
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« Reply #11 on: May 14, 2008, 01:59:04 PM »

The screenshots look great, Im starting to get my hopes up for this game.
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« Reply #12 on: May 14, 2008, 03:04:06 PM »

It's about as dark as those beta sotn shots.

SotN wasn't bright, though. So there's some hope.

I cannot say I am as pumped as I was. I literally facepalmed when I saw the trees. To be honest, I'd rather them start making the games on the PSP- at least they're forced to be original there.
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« Reply #13 on: May 14, 2008, 03:31:07 PM »

Yeah, but those screens were so damn dark you couldn't see half of the details you can see in an emulator or good quality tv.

It was almost the same as the second page here. Compare it to the first, it looks like someone darkened it by 20-30%
you can't see crap on them compared to the first page which is only a bit darker than it should be (comparing the crab to the leaked shots)
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« Reply #14 on: May 14, 2008, 06:45:20 PM »

I'm interested, this could turn out quite good
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